Samuel Knowlton: October 2007 Archives

KUJH + YouTube: What a delicious concoction...

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KyouJH.jpg
KUJH: Newsroom or media lab?
Digital mashup: Sam Knowlton
I look forward to a KUJH reunion 25 years from now, when we all ditch the kids and gather for a little nostalgia. And you know what I think will be great? Pulling up YouTube and watching the work we did in college back in the ‘00's. I'm sure it will still be there.

But if we look at today, what does YouTube have that KUJH doesn't? Well, 63 million users per day, for starters.

I love KUJH and I love channel 31, but seriously, we don't have 63 million viewers. I'd be surprised if we have 63.

I'm the first to admit that beyond YouTube's massive audience, there's little that YouTube has in terms of functionality that we can't do. Rating, comments, cross-linking — these are all functionalities that we can add. But you know what? YouTube already has them up and running.

And there's that whole unlimited server space, nothing-will-ever-be-deleted aspect.

If I learned one thing this summer, it is not to reinvent the wheel. The more we can use resources and tools that already exist, the more quickly and feasibly we can implement our dreams for KUJH.

Example: Taking KUJH to YouTube was a change that went from idea to execution in three days. A Friday-night conversation became a reality by the following Tuesday afternoon.

How long would it take us even to implement comments on the tv.ku.edu site? I have no idea—but I'll bet the house that it would take more than three days.

If and when KUJH takes a turn toward trying to make money, maybe there would be more to lose by posting content to YouTube. But even then, that'd be a serious discussion.

But I'll be long gone by then. And counting the days until we crack open the K-You-JH time capsule.

Zombies invade Second Life

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Digital denizens or digital zombies?Digital denizens or digital zombies?
Photo: Sam Knowlton
Hi, I'm Sam, and I'm an addict. Or, I was.

Way back in the pay-per-hour days of America Online, circa 1994, I used to run up ridiculous bills playing an online multiplayer game – I was addicted to it.

And back in my day, we didn't have fancy graphics. Our fantasy scrolled on in line after line of text. Imagination worked overtime conjuring images of spells and knights and trolls. It was like living in a J.R.R. Tolkien novel, but ten times more engrossing, because there was no end.

That was the Golden Age. But the fantastic collaboration of so many imaginations began to break down, as one by one the imaginations fell victim to greed and became zombies.

What happened? Instead of manually typing in commands, players replaced their own input with a scripting program.

Then they'd leave their computers while their in-world characters performed endless chains of commands, returning to find a stronger, richer character.

Alex Wiebel plays Second Life...Is Alex Wiebel actually playing Second Life, or is he questing for cash money?
Photo: Sam Knowlton
But character by character the world became weaker and poorer. There was no one left to interact, no one to roleplay.

The rise of scripting eventually eroded the quality of the experience so much that the whole point of the game—to have fun imaginative experiences—was lost.

Well, it's 2007, and 3D graphics have replaced text and the thousands have turned into thousands of thousands. But, surprisingly, the spread of zombies continues throughout online worlds.

When I log into Second Life, I see droves of avatars that appear viable in world, but are, in fact, "zombies." What are they after now? This time, it's real money.

10,000 Lindens was about $35 the last time I checked. With camping benches that pay just 2 Lindens every 10 minutes, it would take about 34.7 days to get 10,000 Lindens.

35 bucks a month isn't too bad a deal.

But imagine if you had 10 different characters logged into Second Life. Imagine if you had 100.

I'll take $3,500 a month. Hell, I'll even quit my job. Sure, it's a bit dramatic, but this motivation is real.

Sure, it's fun now...Soon, our fellow Second Lifers may not have anyone to play with: Zombies are on the rise.
Photo: Sam Knowlton
And this motivation spawns millions of avatars that have no actual mind behind them. They're asleep. Zombies.

And they hold the potential to erode Second Life like any other online world.

There will always be a place to find richly textured characters in Second Life, but they are truly going to be the diamond in the rough, and active users will have to seek them out one at a time. Meanwhile, millions of avatars will be collecting their paychecks, 2 Lindens every 10 minutes.

Paris Hilton + iPhone = The point of the Internet

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Paris Hilton with her new iPhone.Paris Hilton wields an iPhone in a display of the most important internet content you'll ever see.
Digital illustration: Sam Knowlton
When I get on the Internet, I'm only looking for three things: gadget news, celebrity gossip, and pictures of cute kittens.

If I come across anything even flirting with seriousness, I close my browser. Why would I want to read anything serious when I can read about unsubstantiated celebrity rumors, some guy's opinion of the iPhone, or gaze contentedly at the hypnotic allure of cute kittens?


I mean, we only have so much time in this world, and I want to get as much meaning into my life as possible. No news, no politics, no activisim. Yuck!

I know that we all feel the same way about this, but did you know there is a growing group of people who are using the Internet for such depraved diversions like news and opinion?

Thankfully, few of them have infiltrated the storied halls of Technorati's most popular blogs. But one has.

I mean, we all remember the formula, right?

Celebrities and/or technology and/or cute kittens = $$$ and/or fame and/or glory

Adhere to the formula, ye faithful, and blogosphere stardom will be yours.

And hopefully, if we flood the Web with enough cute kittens. celebrity rumors, and gadget news, we'll drown out all of this ridiculous noise and preserve the true purpose of the Internet.

By the people, for the people, and of the people. Oh, and, on occasion, a cute kitten or two.

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About this Archive

This page is a archive of recent entries written by Samuel Knowlton in October 2007.

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